Screenshot 20250502174930 (0.0.4) in Twardy 2.0


Hey everyone! I've got some fresh glimpses into the world of Twardy 2.0 with the latest update: "Screenshot 20250502174930 (0.0.4)"! This version includes some interesting additions and tweaks that I'm pretty excited to share with you all!

I've introduced a new creature, which I'm calling the Passive Animal for now. These fellas will mostly just chill in one spot, adding a bit more life to the environments you'll explore. If you decide to engage with them, taking one down will reward you with a small orb of experience to help boost your progress.

You'll also start to notice a new type of tree popping up: Birch Trees. These add a different visual feel to the landscapes, with their lighter bark standing out amongst the other features. It's a small touch, but I think it helps make the world feel a bit more varied.

Players will now stumble upon two new sets of ruins scattered throughout the world. However, one of these ruins doesn't have a collectible paper, adding a bit of an incomplete feel to that particular location.

I've also made some adjustments to the main menu by reorganizing the buttons. I thought this new arrangement might make navigating the different options a smoother and more intuitive experience.

Finally, what I felt like would be a much-requested feature has made its way into this build: a volume slider in the pause menu! Now, you can easily adjust the overall game volume to your preferred level!

As always, I'm continuing to work hard on Twardy 2.0, and I really appreciate you all following along with the development journey! Stay tuned for the next Twardy 2.0 devlog!

Files

Screenshot 20250502174930 (0.0.4) (Windows) 62 MB
76 days ago
Screenshot 20250502174930 (0.0.4) (Mac) 80 MB
76 days ago

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